Quick Guide
This page provides a quick overview for new and returning players, helping them get started and understand Faloria's custom features. Below is a summary of the most important systems and changes you should know before diving in.
Changes to Vocations
This section outlines balance changes and new features for each vocation.
Mages (Sorcerers and Druids)
- Summons now take only 25% of experience from kills (instead of 50%).
Druids
On Faloria, Druids have been slightly adjusted to give them a more defined role. The focus of these changes has been to improve their support abilities through both healing and other utility.
The following spells are added for druids: New druid spells:
- Weak Heal Friend - Weaker version of Heal Friend
- Icicle Rune - Frost-based version of Heavy Magic Missile Rune
- Ice Wave - Frost version of Fire Wave (slightly stronger)
- Mass Skill Buff - Buffs the caster and their party
- Life Leech - Grants life leech to the caster and their party
- Thorns Spell - Grants thorns to the caster and their party
- Absorb Poison - Grants protection against poison to the caster and their party
- Absorb Energy - Grants protection against energy to the caster and their party
- Absorb Fire - Grants protection against fire to the caster and their party
- Wild Growth exists both as a spell and a rune
Knights
On Faloria, Knights have been slightly adjusted to allow for more varied gameplay. This has been achieved through spell changes, item additions, and the introduction of armor penetration (see below).
Spell changes:
- Berserk - Scales on level, skill and weapon. Cost 270 mana.
New items:
- Seal of challenge - Changes the behaviour of challenge
Outfits and addons
On Faloria, there are several new outfits as well as addons for both existing and new outfits. You can read all about outfits and addons here.
Expanded continent
Over the years, Faloria has been updated with brand-new areas and continents, as well as expansions to the original map. The two main new areas are Kastah and Outpost.
A good way to start exploring and discovering what these new areas offer is to read more about spawns and monsters here.
New items
Many new items have been introduced to the game, including weapons, armor, and cosmetics. You can read all about items on Faloria here.
Attribute System
Attributes are unique enhancements that can be applied to equipment and weapons. Attributes can either be added through the use of enchanting stones or applied directly when a monster is killed and drops a piece of equipment.
The attribute system is accessible to all players. You can read more about it here.
Armor Penetration
Armor Penetration reduces a creature's total armor.
- Increases by 1% per 10 levels
- Maximum value: 60%
- Only applies to two-handed melee weapons
- Only applies to creatures and not players
Read more about Armor Penetration here.
Tasks
Through the task system, players may gather extra experience or item rewards by completing specific objectives. There are tasks to kill certain creatures which can be activated directly from the game client. Activating or turning in tasks requires the player to be standing in a protection zone.
For more information about the task system, click here.
Minibosses
When hunting on Faloria, you may encounter minibosses. These creatures carry extra loot, such as runes, and their difficulty is based on the spawn in which they appear. A miniboss may spawn at any point that features its corresponding creature type.
For a full list of minibosses, their loot, and which creatures they may replace, read more here.
Professions & Gathering
This section outlines new features related to professions.
Cooking
Through cooking, players can create special food that provides temporary bonuses. The items you can create are determined by your cooking skill and the recipes you have learned. Some recipes can only be looted from creatures found around Faloria.
Read more about cooking and the different recipes here.
Fishing
The fishing system on Faloria has been expanded. It is now possible to catch special types of fish depending on your location on the map. Fish can also form pools; fishing from these yields a significantly higher catch rate.
Fish may be used in our cooking system. Read all about fishing here.
Farming
Through the farming system, players may use plant seeds to harvest crops. The yield from farming can be used in our cooking system.
Read more about farming here.
Skinning
Using skinning knives, it is possible to gather creature products that can be used for quests, addons, and more.
Explore your options and the different skinning knives by reading more here.
Golden Account
On Faloria, all players have a free Premium Account. This means you may visit all continents, use the boats, and use all spells for free. If you wish to support our project, you have the option to purchase a Golden Account.
Through a Golden Account, players gain the ability to (among other things) purchase houses, trade with Rashid, and wear premium outfits. You can view and compare a Premium Account (free) with a Golden Account by clicking [[1]].
Blessings
There are a total of six blessings on Faloria, one more than the original 7.4 version. The 6th blessing (Veil of Shadows) can be obtained in the Outpost.
Read more about blessings and how to obtain them here.
Market
Trade easily with other players while you are offline using our market system. Market offers can be created for both runes and items. The market can be accessed from any player's depot.
Any player may purchase from the market, but creating offers requires a Golden Account.
Trap|Traps
To reduce the abuse of traps at early levels, the system has been modified so damage is no longer a flat rate across all monsters. This change takes a monster's defense into account when calculating damage, meaning traps remain useful in the early game and against weaker creatures.
You can read more about traps here.
Bedmages
Mana and health regeneration have been reworked when sleeping in a bed on Faloria.
You can read all details about this here.
AFK Time
The AFK-timer on Faloria is 30 minutes of inactivity.