Knight Guide & Tips

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Knights are masters of melee combat, they use their brutal physical strength for battle and fight using melee weapons like swords, axes or clubs. They possess greater physical strength than other vocations, more defense and they are able to carry more items at any given level.

As a result of their focus on physical skills, knights are severely lacking in terms of magical habilities.

Benefits

  • Knights advance the fastest in melee skills.
  • Knights advance quickly in shielding, at the same rate as paladins and much faster than sorcerers and druids.
  • Largest carrying capacity.
  • Largest amount of hitpoints and fastest regeneration.
  • Can cast Challenge spell to rescue their teammates.
  • Knights are melee fighters and as such, they don't need to run around shooting enemies with runes or ranged weapons, their gameplay tends to be a bit more relaxed.
  • The only supplies knights need on a hunt are UH Runes, they have no need for other runes or ammunition and because of that, and their huge carrying capacity, they are good at money-making.
  • At a higher level knights are good at dealing damage to multiple enemies at once, they are not as good at it as sorcerers and druids, but better than paladins.
  • They're welcome in hunting teams because of their high defense. Their primary role is to be the tank and the loot collector, they block the monsters damage while others attack from a distance like Paladins and Sorcerers. Druids using Heal Friend spell to help him to block monsters in a better way and for his huge carrying capacity to collect monsters loot cause a higher levels knights rarelly runs out of capacity unlike other classes with less carrying capacity making knights an indispensable class for team hunts like Druids.

Drawbacks

  • Knights tend to deal less single target damage than the other classes.
  • Lowest amount of mana and slowest regeneration.
  • Knights advance extremely slowly in magic level, which means offensive runes deal lowest damage and certain runes like SD Rune cannot be used by this vocation.
  • knights have access only to one healing spell Light Healing spell, but due to his low magic level, the spell is almost useless.

Stat increase per level

  • 25 oz of capacity.
  • 15 hitpoints.
  • 5 mana points.

Regeneration

  • 1 hitpoint every 6 seconds.
  • 1 mana every 6 seconds.

With Promotion

  • 1 hitpoint every 3 seconds.
  • 1 mana every 6 seconds.

Making Money

  • Hunting with Traps.
  • Block for other players, especially Druids and Sorcerers. You can either split the loot, or just charge a specific amount of money based upon your skills and the time you spend blocking for the other player.
  • Pick up loot from the ground. Many times a Mage will continue hunting when they have no more capacity to carry loot. They will then either throw it on the ground, or leave it in the creature. If you find a cave with a lot of corpses or items on the ground, start picking up every sellable item you can carry.

Gaining Experience(exp)

  • Hunt alone. Unless you're sharing experience, knights generally gain the most experience by hunting alone, since mages and paladins usually do more damage and as such, receive most of the experience from monsters killed on a team hunt.
  • Always carry some extra UH Runes incase of pk or any other unexpected situations. This is generally in-expensive and will save your life.
  • When hunting stronger creatures, hunt creatures that DO run away in low health. This will give you more time to kill them when they are not attacking you. Trap them in a corner so that they do not lure you into a dangerous situation.
  • Use shared experience. Block in a team with shared experience, you will get less experience per kill than you would soloing, but the waste will be much less and you can kill much stronger creatures without consuming that much supplies.

Advancing Your Skills

  • Use Balanced Fighting. Using Balanced Fighting during normal hunting will allow you to advance your Melee and Shielding skills at "normal" rates. If you are not "powergaming" to gain experience quickly, then using Balanced Fighting will cause your melee and shielding skills to advance appropriately for your level and you will have "good" (not "fabulous") skills for the entire life of your character.
  • Use a weak weapon. As your maelee skill advances, you will kill weaker creatures very quickly. Using a weak weapon will allow you to attack a creature for a longer amount of time, therefore advancing your melee skill faster. The weakest Sword Weapon is a Knife, the weakest Club Weapon is a Crowbar and the weakest Axe Weapon is a Sickle.
  • Attack creatures that heal themselves or spawn other creatures. Training on a self-healing creature will allow you to train longer before killing the creature. If it heals itself fast enough, then you could train indefinitely. Another option is to train on a creature that spawns other creatures. Slimes are very common for this. Attacking and killing the spawned creatures will allow you to continue to train without killing the creature you are training on.
  • Use a one-handed weapon and a shield. Although a two-handed weapon will generally cause more damage than a one-handed weapon, you will not gain shielding skills that way.
  • Use Balanced Fighting or Defensive Fighting. If you use Offensive Fighting, then you will kill the creatures faster, but you will take more hits and your shielding skill will not advance as quickly.

Leveling Guide
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