Difference between revisions of "Vocations"

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A vocation is chosen when a character leaves [[Rookgaard]]. Every player has four choices for a vocation:<br>
A vocation is chosen when a character leaves [[Rookgaard]]. Every player has four choices for a vocation:<br>
* Knight: Masters of hand-to-hand combat and melee weapons.<br>
* Knight: Masters of hand-to-hand combat and melee weapons. Advances fastest in fist, sword, club and axe fighting and shielding. Advances very slowly in magic.<br>
* Paladin: Masters of distance fighting with bows and crossbows.<br>
* Paladin: Masters of distance fighting with bows and crossbows. Advances fastest in distance fighting and shielding. Slow advances in magic, but faster than knights does.<br>
* Druid: Masters of healing and supportive spells.<br>
* Druid: Masters of healing and supportive spells. Fastest in magic level advance and very slow advance at any other skills.<br>
* Sorcerer: Masters of aggressive and offensive magic.<br>
* Sorcerer: Masters of aggressive and offensive magic. Fastest in magic level advance and very slow advance at any other skills.<br>
 
* Knight: Advances fastest in fist, sword, club and axe fighting and shielding. Advances very slowly in magic.<br>
* Paladin: Advances fastest in distance fighting and shielding. Slow advances in magic, but faster than knights does.<br>
* Druid: Fastest in magic level advance and very slow advance at any other skills.<br>
* Sorcerer: Fastest in magic level advance and very slow advance at any other skills.


* [[Druid Guide & Tips]](Leveling guide missing)<br>
* [[Druid Guide & Tips]](Leveling guide missing)<br>

Latest revision as of 13:00, 6 May 2023

A players vocation shapes their entire life. It usually dictates what kind of weapons they use, how they make money, what kind of creatures they prefer to hunt, and many more things about them.

A vocation is chosen when a character leaves Rookgaard. Every player has four choices for a vocation:

  • Knight: Masters of hand-to-hand combat and melee weapons. Advances fastest in fist, sword, club and axe fighting and shielding. Advances very slowly in magic.
  • Paladin: Masters of distance fighting with bows and crossbows. Advances fastest in distance fighting and shielding. Slow advances in magic, but faster than knights does.
  • Druid: Masters of healing and supportive spells. Fastest in magic level advance and very slow advance at any other skills.
  • Sorcerer: Masters of aggressive and offensive magic. Fastest in magic level advance and very slow advance at any other skills.