Paladin Guide & Tips
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Paladins are masters of long-range combat, well-balanced between weapons and magic. They focus on ranged weapons like bows and crossbows to a deadly effect. They advance very fast in distance fighting and are quite capable in magic as well.
Paladins are not severely lacking in any area, but decimating enemies from afar with ranged weapons is what they do best.
Benefits
- Probably the first weapon of any paladin will be Spears, which are never getting used and once bought last forever if you pick them up from the ground.
- Paladins can play without using healing runes thanks to the Ultimate Healing spell.
- Paladins can often hunt certain monsters at a lower level than other classes because of their high damage output and long range of attack.
- At lower levels Paladins are very cost-efficient due to the good "damage cost" to "damage output" ratio.
- Unlike knights, who tend to have a different weapon for each hunting ground, paladins can do well using their strongest crossbow in every hunt.
- Paladins advance very quickly in distance fighting, even faster than knights do in melee skills.
- Quick advancement in shielding (at the same rate as knights).
- More capacity than sorcerers and druids.
- More hitpoints and faster regeneration than sorcerers and druids.
- More mana and faster regeneration than knights.
- Faster advancement in magic level than knights.
Drawbacks
- Paladins don't have access to any attacking spell.
- Paladins cannot hunt without ammunition and large amounts of it take up a lot of carrying capacity.
- No one handed weapon for higher levels, which make paladins being without the shield for most of their time.
- Because of taken "ammunition slot", paladins can't use light sources as other vocations.
Stat increase per level
- 20 oz of capacity.
- 10 hitpoints.
- 15 mana points.
Regeneration
- 1 hitpoint every 8 seconds.
- 1 mana every 4 seconds.
With Promotion
- 1 hitpoint every 4 seconds.
- 1 mana every 3 seconds.
Making Money
- Hunting with Traps.
- Make loot bags at any place you gaining experience, because of carrying ammunition mostly paladins aren't able to carry too much loot anyway.
- Paladins once bought his Spears, can exp endless if there is no need to use runes. For example at mid levels paladins can exp at dwarf mines without refiling.
Gaining Experience(exp)
- Paladins are distance fighters. They avoid staying in melee range due to the decreased attack accuracy with ranged weapons. They use the environment to their advantage and keep their enemies at a distance.
- Paladins focus on physical attacks. They can use all types of runes, but are less effective in dealing damage than mages.
- Use the offensive fighting mode. When you're wielding a ranged weapon, you gain no benefit from shielding and the defensive fighting mode limits your damage output.
- Paladins are decent blockers. Although they lack the ability to challenge, many monsters do not switch targets often, allowing a paladin to substitute a knight. Paladins have less health than knights but can also heal more efficiently if a druid is not present.
Advancing Your Skills
- Once saved some extra money, it's good idea to make HMM Runes or Burst Arrows by using Mana Fluids to boost the magic level.
- At the beginnings the best option for paladins is to exp with Spears and shield equipped on defensive fighting mode.
- Paladins usually don't focus on shielding skill, and don't need to train.
Leveling Guide
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