Understanding attributes
Attributes are unique enhancements that can be applied to equipment and weapons. Application of an attribute can either be done through the use of enchanting stones or be directly applied when a monster is killed and drop a piece of equipment.
The different attributes available are listed below on this page. To see which attributes a specific piece of equipment can have, please visit that items page.
Attributes are most often divided into three different tiers which controls the applied effect. For example, the different tiers for an item can increase the chance of the successfully applying a condition on hit.
Each item will have a predetermined amount of attributes it can hold as well as their tier already defined. This means that an item, e.g. Demon Shield, always will be enchanted with the same attributes and tiers.
Higher valued and rare items will have a smaller chance than more common items to be enchanted with an attribute. Their tiers will however often be the most powerful in return. Exact details of your chance to successfully enchant an item and which attributes it can hold will be displayed directly inside the client.
Enchanting stones
Enchanting stones come in three different tiers as displayed below. They can be purchased from all magic supply vendors across Faloria.
Enchanting stones comes in three different tier, increasing the chance of successfully enchanting an item.
The actual chance of success for a piece of equipment can be seen by using the enchanting stone on the equipment as seen below.
Available attributes
Burning
Effect:
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Available tiers:
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Has a chance to set your target on fire, burning them for X damage over X turns.
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Tier 1
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Fiery
Effect:
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Available tiers:
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Has a chance to deal extra fire damage.
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Tier 1 (1-20), Tier 2 (20-50)
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Crusade
Effect:
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Available tiers:
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Has a chance to deal extra holy damage.
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Tier 1 (1-10), Tier 2 (25-75)
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Thorns
Effect:
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Available tiers:
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Has a chance to reflect a % of melee damage taken. Damage to be reflected will be calculated before armor and shield is applied.
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Tier 1 (20% damage reflected), Tier 2 (35% damage reflected)
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Overpower
Effect:
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Available tiers:
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Has a chance to deal extra melee damage based on skill.
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Tier 1
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Fortified
Effect:
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Available tiers:
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Increased armor rating for the item.
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Tier 1 (+1 arm) Tier 2 (+2 arm) Tier 3 (+3 arm)
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Swiftshot
Effect:
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Available tiers:
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Chance to fire an extra projectile from a ranged weapon.
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Tier 1 (2%) Tier 2 (5%) Tier 3 (6%)
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Lean
Effect:
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Available tiers:
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Reduce weight of an item.
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Tier 1 (10%) Tier 2 (20%) Tier 3 (30%)
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Sharpened
Effect:
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Available tiers:
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Increase attack rating of a melee weapon.
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Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
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Intellect
Effect:
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Available tiers:
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Increase magic level. Only available for Sorcerer and Druid.
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Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
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Wisdom
Effect:
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Available tiers:
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Increases maximum mana. Amount of mana given is determined by vocation (sorcerer,druid/paladin/knight).
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Tier 1 (25/15/10) Tier 2 (50/25/15) Tier 3 (100/50/25)
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Vitallity
Effect:
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Available tiers:
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Increase maximum health. Amount of health given is determined by vocation (sorcerer,druid/paladin/knight).
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Tier 1 (10/15/25) Tier 2 (15/25/50) Tier 3 (25/50/100)
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Guardian
Effect:
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Available tiers:
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Increase defense value on a shield.
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Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
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Protector
Effect:
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Available tiers:
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Absorbs physical damage in percentages based on tier.
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Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
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Resistance (poison)
Effect:
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Available tiers:
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Absorbs poison damage in percentages based on tier.
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Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
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Resistance (fire)
Effect:
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Available tiers:
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Absorbs fire damage in percentages based on tier.
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Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
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Resistance (energy)
Effect:
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Available tiers:
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Absorbs energy damage in percentages based on tier.
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Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
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Resistance (holy)
Effect:
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Available tiers:
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Absorbs holy damage in percentages based on tier.
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Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
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Resistance (frost)
Effect:
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Available tiers:
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Absorbs frost damage in percentages based on tier.
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Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
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Resistance (elements)
Effect:
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Available tiers:
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Absorbs all elemental damage in percentages based on tier.
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Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
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Block
Effect:
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Available tiers:
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Has a chance to completly block an incoming attack.
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Tier 1 (2%) Tier 2 (3%) Tier 3 (4%)
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Vampiric
Effect:
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Available tiers:
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Has a chance to return a % of your melee damage as life.
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Tier 1 (15%) Tier 2 (20%)
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Firewalker
Effect:
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Available tiers:
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Reduce damage taken from walking on fire fields.
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Tier 1 (50%)
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Sharpshooter
Effect:
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Available tiers:
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Increase the attack damage of your ranged ammunition.
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Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
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Twin Strike
Effect:
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Available tiers:
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Has a chance to strike twice with your melee weapon.
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Tier 1 (3%) Tier 2 (6%) Tier 3 (10%)
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Bloodrazor
Effect:
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Available tiers:
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Will inflict bleeding on melee hit for two turns.
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Tier 3
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Shieldbreaker
Effect:
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Available tiers:
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Has a chance on melee hit to ignore all the targets defenses (armor and shield)
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Tier 1 (3%) Tier 2 (4%) Tier 3 (5%)
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Warding
Effect:
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Available tiers:
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When on mana shield, take X% reduced damage.
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Tier 1 (2%) Tier 2 (4%) Tier 3 (5%)
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Lifeline
Effect:
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Available tiers:
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When casting a directed healing spell you will also heal yourself.
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Tier 3
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Potion Resilience
Effect:
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Available tiers:
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Has a chance to not consume a mana potion when used on yourself.
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Tier 1 (2%) Tier 2 (4%)
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Combatant
Effect:
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Available tiers:
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Inflict ranged weapon effect with any ammunition type.
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Tier 3
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Spiritual
Effect:
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Available tiers:
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Increases mana regeneration by X per 16 seconds.
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Tier 1 (1 per 16 seconds) Tier 2 (2 per 16 seconds) Tier 3 (3 per 16 seconds)
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Rejuvenating
Effect:
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Available tiers:
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Increases health regeneration by X per 8 seconds.
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Tier 1 (1 per 8 seconds) Tier 2 (2 per 8 seconds) Tier 3 (3 per 8 seconds)
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Skirmishing
Effect:
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Available tiers:
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Increases your skills based on vocation. Will give paladins distance and knights sword/club/axe skill.
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Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
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Shieldwall
Effect:
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Available tiers:
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Increases your shielding skill.
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Tier 1 (+2) Tier 2 (+3) Tier 3 (+4)
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Haste
Effect:
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Available tiers:
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Increases your movement speed.
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Tier 1 (+5 speed) Tier 2 (+10 speed)
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Reflect
Effect:
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Available tiers:
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Has a chance to return 40% of the damage taken to your attacker while only taking 60% of the total damage. Damage calculation for reflected damage is performed before shielding and armor is applied.
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Tier 1 (2%) Tier 2 (3%) Tier 3 (5%)
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