Attributes

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Understanding attributes

Attributes are unique enhancements that can be applied to equipment and weapons. Application of an attribute can either be done through the use of enchanting stones or be directly applied when a monster is killed and drop a piece of equipment. The different attributes available are listed below on this page. To see which attributes a specific piece of equipment can have, please visit that items page. Attributes are most often divided into three different tiers which controls the applied effect. For example, the different tiers for an item can increase the chance of the successfully applying a condition on hit.

Equipment has a predetermined set of attributes and tier assigned to them.

Enchanting stones

Enchanting stones come in three different tiers as displayed below. They can be purchased from all magic supply vendors across Faloria.

Image Tier Name Price
Lessed enchanting stone.png Tier 1 Lesser Enchanting Stone 3,000 gp
Enchanting stone.png Tier 2 Enchanting Stone 10,000 gp
Powerful enchanting stone.png Tier 3 Powerful Enchanting Stone 150,000 gp

Enchanting stones comes in three different tier, increasing the chance of successfully enchanting an item. The actual chance of success for a piece of equipment can be seen by using the enchanting stone on the equipment as seen below.

RollAttributeExample.png

Burning

Effect: Available tiers:
Has a chance to set your target on fire, burning them for X damage over X turns. Tier 1

Fiery

Effect: Available tiers:
Has a chance to deal extra fire damage. Tier 1 (1-20), Tier 2 (20-50)


Crusade

Effect: Available tiers:
Has a chance to deal extra holy damage. Tier 1 (1-10), Tier 2 (25-75)


Thorns

Effect: Available tiers:
Has a chance to reflect a % of melee damage taken. Damage to be reflected will be calculated before armor and shield is applied. Tier 1 (20% damage reflected), Tier 2 (35% damage reflected)


Overpower

Effect: Available tiers:
Has a chance to deal extra melee damage based on skill. Tier 1

Fortified

Effect: Available tiers:
Increased armor rating for the item. Tier 1 (+1 arm) Tier 2 (+2 arm) Tier 3 (+3 arm)

Swiftshot

Effect: Available tiers:
Chance to fire an extra projectile from a ranged weapon. Tier 1 (2%) Tier 2 (5%) Tier 3 (6%)


Lean

Effect: Available tiers:
Reduce weight of an item. Tier 1 (10%) Tier 2 (20%) Tier 3 (30%)

Sharpened

Effect: Available tiers:
Increase attack rating of a melee weapon. Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)

Intellect

Effect: Available tiers:
Increase magic level. Only available for Sorcerer and Druid. Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)

Wisdom

Effect: Available tiers:
Increases maximum mana. Amount of mana given is determined by vocation (sorcerer,druid/paladin/knight). Tier 1 (25/15/10) Tier 2 (50/25/15) Tier 3 (100/50/25)

Vitallity

Effect: Available tiers:
Increase maximum health. Amount of health given is determined by vocation (sorcerer,druid/paladin/knight). Tier 1 (10/15/25) Tier 2 (15/25/50) Tier 3 (25/50/100)

Guardian

Effect: Available tiers:
Increase defense value on a shield. Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)

Protector

Effect: Available tiers:
Absorbs physical damage in percentages based on tier. Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)

Resistance (poison)

Effect: Available tiers:
Absorbs poison damage in percentages based on tier. Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)

Resistance (fire)

Effect: Available tiers:
Absorbs fire damage in percentages based on tier. Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)

Resistance (energy)

Effect: Available tiers:
Absorbs energy damage in percentages based on tier. Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)

Resistance (holy)

Effect: Available tiers:
Absorbs holy damage in percentages based on tier. Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)

Resistance (frost)

Effect: Available tiers:
Absorbs frost damage in percentages based on tier. Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)

Resistance (elements)

Effect: Available tiers:
Absorbs all elemental damage in percentages based on tier. Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)

Block

Effect: Available tiers:
Has a chance to completly block an incoming attack. Tier 1 (2%) Tier 2 (3%) Tier 3 (4%)

Vampiric

Effect: Available tiers:
Has a chance to return a % of your melee damage as life. Tier 1 (15%) Tier 2 (20%)

Firewalker

Effect: Available tiers:
Reduce damage taken from walking on fire fields. Tier 1 (50%)

Sharpshooter

Effect: Available tiers:
Increase the attack damage of your ranged ammunition. Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)

Twin Strike

Effect: Available tiers:
Has a chance to strike twice with your melee weapon. Tier 1 (3%) Tier 2 (6%) Tier 3 (10%)

Bloodrazor

Effect: Available tiers:
Will inflict bleeding on melee hit for two turns. Tier 3

Shieldbreaker

Effect: Available tiers:
Has a chance on melee hit to ignore all the targets defenses (armor and shield) Tier 1 (3%) Tier 2 (4%) Tier 3 (5%)

Warding

Effect: Available tiers:
When on mana shield, take X% reduced damage. Tier 1 (2%) Tier 2 (4%) Tier 3 (5%)

Lifeline

Effect: Available tiers:
When casting a directed healing spell you will also heal yourself. Tier 3

Potion Resilience

Effect: Available tiers:
Has a chance to not consume a mana potion when used on yourself. Tier 1 (2%) Tier 2 (4%)

Combatant

Effect: Available tiers:
Inflict ranged weapon effect with any ammunition type. Tier 3

Spiritual

Effect: Available tiers:
Increases mana regeneration by X per 16 seconds. Tier 1 (1 per 16 seconds) Tier 2 (2 per 16 seconds) Tier 3 (3 per 16 seconds)

Rejuvenating

Effect: Available tiers:
Increases health regeneration by X per 8 seconds. Tier 1 (1 per 8 seconds) Tier 2 (2 per 8 seconds) Tier 3 (3 per 8 seconds)

Skirmishing

Effect: Available tiers:
Increases your skills based on vocation. Will give paladins distance and knights sword/club/axe skill. Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)

Shieldwall

Effect: Available tiers:
Increases your shielding skill. Tier 1 (+2) Tier 2 (+3) Tier 3 (+4)

Haste

Effect: Available tiers:
Increases your movement speed. Tier 1 (+5 speed) Tier 2 (+10 speed)

Reflect

Effect: Available tiers:
Has a chance to return 40% of the damage taken to your attacker while only taking 60% of the total damage. Damage calculation for reflected damage is performed before shielding and armor is applied. Tier 1 (2%) Tier 2 (3%) Tier 3 (5%)