Difference between revisions of "Attributes"

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[[File:RollAttributeExample.png]]
[[File:RollAttributeExample.png]]
{| class="wikitable"
|-
! '''Attribute name'''
! '''Effect '''
! '''Available tiers'''
|-
| Burning
| Has a chance to set your target on fire
| Tier 1
|-
| Fiery
| Has a chance to deal extra fire damage
| Tier 1 (1-20), Tier 2 (20-50)
|-
| Crusade
| Has a chance to deal extra holy damage
| Tier 1 (1-10), Tier 2 (25-75)
|-
| Thorns
| Has a chance to reflect % of melee damage taken
| Tier 1 (20%), Tier 2 (35%)
|-
| Overpower
| Has a chance to deal extra melee damage based on skill
| Tier 1
|-
| Fortified
| Increased armor rating for item
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
|-
| Swiftshot
| Chance to fire an extra projectile from a ranged weapon
| Tier 1 (2%) Tier 2 (3%)
|-
| Lean
| Reduce capacity of an item
| Tier 1 (10%) Tier 2 (20%)
|-
| Sharpened
| Increase attack rating of melee weapon
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
|-
| Intellect
| Increase magic level
| Tier 1 (+1) Tier 2 (+2)
|-
| Wisdom | Increase maximum mana
| Tier 1 (+25) Tier 2 (+50) Tier 3 (+100)
|-
| Vitallity
| Increase maximum health
| Tier 1 (+25) Tier 2 (+50) Tier 3 (+100)
|-
| Guardian
| Increase defence value on shield
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
|-
| Protector
| Absorb a % of melee damage
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
|-
| Resistance (poison)
| Absorb a % of poison damage
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
|-
| Resistance (fire)
| Absorb a % of fire damage
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
|-
| Resistance (energy)
| Absorb a % of energy damage
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
|-
| Resistance (holy)
| Absorb a % of holy damage
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
|-
| Resistance (frost)
| Absorb a % of frost damage
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
|-
| Block
| Chance to completly block an incoming attack
| Tier 1 (2%) Tier 2 (3%) Tier 3 (4%)
|-
| Vampiric
| Has a chance to return a % of your melee damage as life
| Tier 1 (15%) Tier 2 (20%)
|-
| Firewalker
| Reduce damage from fire fields
| Tier 1 (50%)
|-
| Sharpshooter
| Increase attack with your distance weapon
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
|-
| Twin Strike
| Chance to strike twice with your melee weapon
| Tier 1 (2%) Tier 2 (4%)
|-
| Bloodrazor
| Chance to inflict bleeding on melee hit
| Tier 1 (15%) Tier 2 (30%)
|-
| Shieldbreaker
| Chance on melee hit to ignore the targets defenses (armor+shield)
| Tier 1 (3%) Tier 2 (4%) Tier 3 (5%)
|-
| Warding
| When on mana shield, take % reduced damage
| Tier 1 (2%) Tier 2 (4%) Tier 3 (5%)
|-
| Lifeline
| When casting a directed healing spell you will also heal yourself
| Tier 1
|-
| Potion Resilience
| Chance to not consume a potion when used on yourself
| Tier 1 (2%) Tier 2 (4%)
|-
| Combatant
| Inflict ranged weapon effect with any ammunition
| Tier 1 (unlocked)
|-
| Spiritual
| Increase mana gain
| Tier 1 (1 per 16 seconds) Tier 2 (2 per 16 seconds) Tier 3 (3 per 16 seconds)
|-
| Rejuvenating
| Increase health gain
| Tier 1 (1 per 8 seconds) Tier 2 (2 per 8 seconds) Tier 3 (3 per 8 seconds)
|-
| Resistance (elements)
| Resistance to all elements
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
|-
| Skirmishing
| Increase distance/melee skill depending on vocation
| Tier 1 (1) Tier 2 (2) Tier 3 (3)
|-
| Haste
| Increase movement speed
| Tier 1 (+5 movement) Tier 2 (+10 movement)
|-
| Reflect
| Return 40% of the damage taken to your attacker while only taking 60% of the total damage
| Tier 1 (2%) Tier 2 (3%) Tier 3 (5%)
|-
| Shieldwall
| Increase your shielding skill
| Tier 1 (2) Tier 2 (3) Tier 3 (4)
|}

Revision as of 14:12, 1 March 2024

Understanding attributes

Attributes are unique enhancements that can be applied to equipment and weapons. Application of an attribute can either be done through the use of enchanting stones or be directly applied when a monster is killed and drop a piece of equipment. The different attributes available are listed below on this page. To see which attributes a specific piece of equipment can have, please visit that items page. Attributes are most often divided into three different tiers which controls the applied effect. For example, the different tiers for an item can increase the chance of the successfully applying a condition on hit.

Equipment has a predetermined set of attributes and tier assigned to them.

Enchanting stones

Enchanting stones come in three different tiers as displayed below. They can be purchased from all magic supply vendors across Faloria.

Image Tier Name Price
Lessed enchanting stone.png Tier 1 Lesser Enchanting Stone 3,000 gp
Enchanting stone.png Tier 2 Enchanting Stone 10,000 gp
Powerful enchanting stone.png Tier 3 Powerful Enchanting Stone 150,000 gp

Enchanting stones comes in three different tier, increasing the chance of successfully enchanting an item. The actual chance of success for a piece of equipment can be seen by using the enchanting stone on the equipment as seen below.

RollAttributeExample.png

Attribute name Effect Available tiers
Burning Has a chance to set your target on fire Tier 1
Fiery Has a chance to deal extra fire damage Tier 1 (1-20), Tier 2 (20-50)
Crusade Has a chance to deal extra holy damage Tier 1 (1-10), Tier 2 (25-75)
Thorns Has a chance to reflect % of melee damage taken Tier 1 (20%), Tier 2 (35%)
Overpower Has a chance to deal extra melee damage based on skill Tier 1
Fortified Increased armor rating for item Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
Swiftshot Chance to fire an extra projectile from a ranged weapon Tier 1 (2%) Tier 2 (3%)
Lean Reduce capacity of an item Tier 1 (10%) Tier 2 (20%)
Sharpened Increase attack rating of melee weapon Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
Intellect Increase magic level Tier 1 (+1) Tier 2 (+2)
Increase maximum mana Tier 1 (+25) Tier 2 (+50) Tier 3 (+100)
Vitallity Increase maximum health Tier 1 (+25) Tier 2 (+50) Tier 3 (+100)
Guardian Increase defence value on shield Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
Protector Absorb a % of melee damage Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
Resistance (poison) Absorb a % of poison damage Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
Resistance (fire) Absorb a % of fire damage Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
Resistance (energy) Absorb a % of energy damage Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
Resistance (holy) Absorb a % of holy damage Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
Resistance (frost) Absorb a % of frost damage Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
Block Chance to completly block an incoming attack Tier 1 (2%) Tier 2 (3%) Tier 3 (4%)
Vampiric Has a chance to return a % of your melee damage as life Tier 1 (15%) Tier 2 (20%)
Firewalker Reduce damage from fire fields Tier 1 (50%)
Sharpshooter Increase attack with your distance weapon Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
Twin Strike Chance to strike twice with your melee weapon Tier 1 (2%) Tier 2 (4%)
Bloodrazor Chance to inflict bleeding on melee hit Tier 1 (15%) Tier 2 (30%)
Shieldbreaker Chance on melee hit to ignore the targets defenses (armor+shield) Tier 1 (3%) Tier 2 (4%) Tier 3 (5%)
Warding When on mana shield, take % reduced damage Tier 1 (2%) Tier 2 (4%) Tier 3 (5%)
Lifeline When casting a directed healing spell you will also heal yourself Tier 1
Potion Resilience Chance to not consume a potion when used on yourself Tier 1 (2%) Tier 2 (4%)
Combatant Inflict ranged weapon effect with any ammunition Tier 1 (unlocked)
Spiritual Increase mana gain Tier 1 (1 per 16 seconds) Tier 2 (2 per 16 seconds) Tier 3 (3 per 16 seconds)
Rejuvenating Increase health gain Tier 1 (1 per 8 seconds) Tier 2 (2 per 8 seconds) Tier 3 (3 per 8 seconds)
Resistance (elements) Resistance to all elements Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)
Skirmishing Increase distance/melee skill depending on vocation Tier 1 (1) Tier 2 (2) Tier 3 (3)
Haste Increase movement speed Tier 1 (+5 movement) Tier 2 (+10 movement)
Reflect Return 40% of the damage taken to your attacker while only taking 60% of the total damage Tier 1 (2%) Tier 2 (3%) Tier 3 (5%)
Shieldwall Increase your shielding skill Tier 1 (2) Tier 2 (3) Tier 3 (4)