Difference between revisions of "Kastah Militia*"

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(Created page with "{{Quest|image=File:Iron_hammer.png |name=Kastah Faction |reward=Access to Kastah |location=All over Faloria |level_rec=20 |level=1 |monsters=Ghoul, Skeleton, Snake, Wolf|category=Quests|method= == Requirements == * 1x Bowl * 1x Bird Beak * 5x Green Dragon Scale * 10x Fire Mushroom * 1x Iron Hammer * Travel money == Method == === Mission 1 === Make your way to Alexander at the Edron Academy (third floor) and ask him about a 'mi...")
 
m (Hannibal moved page Kastah Militia to Kastah Militia*)
 
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{{Quest|image=[[File:Iron_hammer.png]]
{{Quest|image=[[File:Kruge.png]]
|name=Kastah Faction
|name=Kastah Kastah Militia
|reward=Access to [[Kastah]]
|reward=Unknown.
|location=All over Faloria
|location= [[Kastah]]'s Church.
|level_rec=20
|level_rec=50
|level=1
|level=1
|monsters=[[Ghoul]], [[Skeleton]], [[Snake]], [[Wolf]]|category=Quests|method=
|monsters=[[Ghoul]], [[Skeleton]], [[Snake]], [[Wolf]]|category=Quests|method=
== Requirements ==
== Requirements ==
* 1x [[Bowl]]
* Completed [[Kastah Access]] until mission 4
* 1x [[Bird Beak]]
* [[Pick]]
* 5x [[Green Dragon Scale]]
 
* 10x [[Fire Mushroom]]
* 1x [[Iron Hammer]]
* Travel money
== Method ==  
== Method ==  
=== Mission 1 ===
=== Mission 1 ===
Make your way to Alexander at the Edron Academy (third floor) and ask him about a 'mission'<br>
Go talk to Commander Kruge, located on the second floor of the church in [[Kastah]].<br>
[[File:alexander_location.png]]<br>
Ask him for a 'mission' and let him know you wish to join the militia. He will send you down to the [[Kastah Sewer]] to deal with some bandits who are disrupting the water supply for the city.<br>
<br>
Bring a [[Pick]] with you and head down to the sewers. Locate four stones as indicated by the image below. Use the pick on them to destroy them.<br>
Alexander will let you know he needs to bless you with fire protection before you can sail to the island. To do so, he requires 1x [[Bowl]], 1x [[Bird Beak]], 5x [[Green Dragon Scales]] and 10x [[Fire Mushroom]].<br>
When you use a [[Pick]] on the stones you seem to have a 50% of breaking it which will give you the text: '''The stone broke in half.'''<br>
After handing over the items, Alexander will prepare and cast the blessing on you: "You have received a protective fire blessing."<br>
If you fail to break the stone, you have a chance to spawn some [[Bandit]] or [[Smuggler]] and see the text: '''The stone is still intact.'''<br>
<br>
[[File:Kastah_sewer_stones.png]]
You can now sail to Kastah with [[Captain Seahorse]] for 450 gold. <br>
<br>Once all four stones has been destroyed, return to [[Commander Kruge]].


=== Mission 2 ===
=== Mission 2 ===
Find [[Kafer]] at the magic shop (second floor) in Kastah, located directly south of depot.<br>
Kruge will let you know his militia men are perhaps not as prepared for a fight as he has thought.<br>
[[File:kafer_location.png]]<br>
He now wants you to make sure they are in a good shape. He asks you to seek out [[Kafer]], [[Klark Kent]] and [[Kurt]].<br>
<br>
 
Ask [[Kafer]] for a 'mission'. He will let you know the island has had problems with bringing in shipments and asks you to aid him with establishing a strong magnetic force to help guide the ships.<br>
[[Kafer]] - Can be found in the Kastah magic shop. Ask him for a 'mission'. He will tell you he lost his [[Ancient Amulet]] that he requires to fight. Bring him a new amulet and he will be ready.<br>
He asks you to seek out a central location of the island suitable for a strong magnetic force. Make your way out of the east-gate of Kastah and follow the route below:<br>
[[Klark Kent]] - Can be found just outside the west gate of [[Kastah]] in the farm house. He will ask you to bring a [[Bag of Seeds]] to safety before he is prepared to fight. Take the bag to [https://tibia.fandom.com/wiki/James James] and then report back to [[Klark Kent]].<br>
[[File:kafer_route_1.png]] [[File:kafer_route_2.png]] [[File:kafer_route_3.png]] [[File:kafer_route_4.png]]<br>
[[Kurt]] - Can be found in the tavern of [[Kastah]], just east of boat. He is obviously too drunk to fight. Bring him a [[Dwarven Ring]] and he will be ready.<br>
<br>As you arrive to the old outpost, go downstairs into the basement and you will see the following message: <br>
[[File:location_found.png]]<br>
<br>
Head back to [[Kafer]] and report your finding by telling him 'mission'.<br>
<br>
<br>
Once all three militiamen are ready, report back to [[Commander Kruge]].
=== Mission 3 ===
=== Mission 3 ===
For this mission you need the [[Iron Hammer]]. It can be obtained from [https://tibia.fandom.com/wiki/Iron_Hammer_Quest Iron Hammer Quest] in Kazordoon. <br>
Kruge needs you to bring a status report on the current situation on [[Kastah]] to [https://tibia.fandom.com/wiki/King_Tibianus King Tibianus].<br>
Once you have the hammer, talk to [[Kafer]] about a mission and he will transform the [[Iron Hammer]] into a [[Magnetized Iron Hammer]]. <br>
You will recieve a report in your inventory. Bring it with you to the king and tell him 'report' to hand it in.<br>
Head back to the old outpost and use the [[Magnetized Iron Hammer]] on the blue stone in the basement.<br>
Return to Kruge once you are done.<br>
[[File:use_hammer_on_stone.png]]<br>
 
Go back to [[Kafer]] and tell him 'mission'. <br>
=== Mission 4 ===
Once you are done with this mission you can start tasks from [[Commander Kruge]].<br>
Kruge will send you to look for a scout he sent that has not returned home yet.<br>
Head out the east gate of Kastah and go to the hole marked on the map:<br>
[[File:Lost_scout_kastah.png]]<br>
Follow the narrow paths as you get to a larger cave. The dead messanger is marked on the map below:<br>
[[File:Route_to_scout.png]]   [[File:Dead_scout.png]]<br>
<br>
<br>
=== Mission 4 ===
Once you have the report, head back to Kruge.
Now that a new magnetic force is established, you need to go to [[Ankrahmun]], [[Darashia]] and [[Edron]] and tell the captains to sail towards the correct bearing. <br>
 
After completing the dialog with each captain, they will allow you to sail to Kastah cheaper.<br>
=== Mission 5 ===
For your next mission, Kruge has word of increased activities on the north-east part of the island.<br>
He wants you to slay 300 [[Ogre Shaman]] to slow down their growth and prevent them from becoming a problem for the island.<br>
 
=== Mission 6 ===
Kill 30 [[Stoneskin Bird]]. They are rare spawns around the mountains of [[Kastah]]


Use this dialog for the respective captain:<br>
=== Mission 7 ===
'''Ankrahmun''' - [[Captain Sinbeard]]: 'bearing', '22'<br>
'''Edron''' - [[Captain Seahorse]]: 'bearing', '135<br>
'''Darashia''' - [[Petros]]: 'bearing', '67'<br>
}}
}}

Latest revision as of 00:53, 31 March 2023

Kruge.png Kastah Kastah Militia
Reward: Unknown.
Location: Kastah's Church.
Level required: 1
Level recommended: 50
Be prepared to face: Ghoul, Skeleton, Snake, Wolf
Method:
Warning-32px.png This article may contain quest spoiling information!

Requirements

Method

Mission 1

Go talk to Commander Kruge, located on the second floor of the church in Kastah.
Ask him for a 'mission' and let him know you wish to join the militia. He will send you down to the Kastah Sewer to deal with some bandits who are disrupting the water supply for the city.
Bring a Pick with you and head down to the sewers. Locate four stones as indicated by the image below. Use the pick on them to destroy them.
When you use a Pick on the stones you seem to have a 50% of breaking it which will give you the text: The stone broke in half.
If you fail to break the stone, you have a chance to spawn some Bandit or Smuggler and see the text: The stone is still intact.
Kastah sewer stones.png
Once all four stones has been destroyed, return to Commander Kruge.

Mission 2

Kruge will let you know his militia men are perhaps not as prepared for a fight as he has thought.
He now wants you to make sure they are in a good shape. He asks you to seek out Kafer, Klark Kent and Kurt.

Kafer - Can be found in the Kastah magic shop. Ask him for a 'mission'. He will tell you he lost his Ancient Amulet that he requires to fight. Bring him a new amulet and he will be ready.
Klark Kent - Can be found just outside the west gate of Kastah in the farm house. He will ask you to bring a Bag of Seeds to safety before he is prepared to fight. Take the bag to James and then report back to Klark Kent.
Kurt - Can be found in the tavern of Kastah, just east of boat. He is obviously too drunk to fight. Bring him a Dwarven Ring and he will be ready.

Once all three militiamen are ready, report back to Commander Kruge.

Mission 3

Kruge needs you to bring a status report on the current situation on Kastah to King Tibianus.
You will recieve a report in your inventory. Bring it with you to the king and tell him 'report' to hand it in.
Return to Kruge once you are done.

Mission 4

Kruge will send you to look for a scout he sent that has not returned home yet.
Head out the east gate of Kastah and go to the hole marked on the map:
Lost scout kastah.png
Follow the narrow paths as you get to a larger cave. The dead messanger is marked on the map below:
Route to scout.png Dead scout.png

Once you have the report, head back to Kruge.

Mission 5

For your next mission, Kruge has word of increased activities on the north-east part of the island.
He wants you to slay 300 Ogre Shaman to slow down their growth and prevent them from becoming a problem for the island.

Mission 6

Kill 30 Stoneskin Bird. They are rare spawns around the mountains of Kastah

Mission 7

Go back to Quests.