Difference between revisions of "Attributes"

From Faloria Wiki
Jump to: navigation, search
 
(4 intermediate revisions by 2 users not shown)
Line 56: Line 56:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style=min-width:25%;max-width:25% | '''Available tiers:'''
! style=width:30% | '''Available tiers:'''
|-
|-
| Has a chance to completly block an incoming attack.
| Has a chance to completly block an incoming attack.
Line 66: Line 66:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Will inflict bleeding on melee hit for two turns.
| Will inflict bleeding on melee hit for two turns.
| Tier 3
| N/A
|}
|}
=== '''Burning ''' ===
=== '''Burning ''' ===
Line 75: Line 75:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to set your target on fire, burning them for X damage over X turns.
| Will inflict burning on melee hit for three turns.
| Tier 1
| N/A
|}
|}


Line 85: Line 85:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Inflict ranged weapon effect with any ammunition type.
| Inflict ranged weapon effect with any ammunition type.
| Tier 3
| N/A
|}
|}
=== '''Crusade''' ===
=== '''Crusade''' ===
Line 94: Line 94:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to deal extra holy damage.
| Has a chance (20%) to deal extra holy damage on melee hit.
| Tier 1 (1-10), Tier 2 (25-75)  
| Tier 1 (1-7), Tier 2 (20-60)  
|}
|}


=== '''Fiery''' ===
=== '''Elementalist''' ===
{| class="wikitable" style="width:100%"
{| class="wikitable" style="width:100%"
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to deal extra fire damage.
| Increases strike damage with 8%.
| Tier 1 (1-20), Tier 2 (20-50)
! N/A
|}
|}
=== '''Firewalker''' ===
=== '''Firewalker''' ===
{| class="wikitable" style="width:100%"
{| class="wikitable" style="width:100%"
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Reduce damage taken from walking on fire fields.  
| Reduce damage taken (50%) from walking on fire fields.  
| Tier 1 (50%)
| N/A
|}
|}


Line 123: Line 124:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increased armor rating for the item.  
| Increased armor rating for the item.  
| Tier 1 (+1 arm) Tier 2 (+2 arm) Tier 3 (+3 arm)  
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)  
|}
|}


Line 133: Line 134:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increase defense value on a shield.
| Increase defense value on a weapon or shield.
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)
|}
|}


Line 143: Line 144:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increases your movement speed.
| Increases your movement speed.
| Tier 1 (+5 speed) Tier 2 (+10 speed)  
| Tier 1 (+5 speed), Tier 2 (+10 speed)  
|}
|}


Line 153: Line 154:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increase magic level. Only available for Sorcerer and Druid.
| Increase magic level. Only available for Sorcerer and Druid.
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)
|}
|}
=== '''Lean''' ===
=== '''Lean''' ===
Line 162: Line 163:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Reduce weight of an item.  
| Reduce weight of an item.  
| Tier 1 (10%) Tier 2 (20%) Tier 3 (30%)  
| Tier 1 (10%), Tier 2 (20%), Tier 3 (30%)  
|}
|}


Line 172: Line 173:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| When casting a directed healing spell you will also heal yourself.
| When casting a directed healing spell you will also heal yourself.
| Tier 3
| N/A
|}
|}


Line 182: Line 183:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to deal extra melee damage based on skill.
| Has a chance (10%) to deal extra (20%) melee damage.
| Tier 1
| N/A
|}
|}


Line 192: Line 193:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
| Has a chance (5%) to not consume a potion (e.g. mana) when used on yourself.
| N/A
|}
 
=== '''Precision''' ===
{| class="wikitable" style="width:100%"
|-
! '''Effect:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to not consume a mana potion when used on yourself.
| Has a chance to deal a critical strike (30%).
| Tier 1 (2%) Tier 2 (4%)  
| Tier 1 (2%), Tier 2 (4%), Tier 3 (6%)  
|}
|}


Line 202: Line 213:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Absorbs physical damage in percentages based on tier.
| Absorbs physical damage.
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)  
| Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)  
|}
|}


Line 212: Line 223:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to return 40% of the damage taken to your attacker while only taking 60% of the total damage. Damage calculation for reflected damage is performed before shielding and armor is applied.
| Has a chance to return 40% of the damage taken to your attacker while only taking 60% of the total damage. Damage calculation for reflected damage is performed before shielding and armor is applied.
| Tier 1 (2%) Tier 2 (3%) Tier 3 (5%)   
| Tier 1 (2%), Tier 2 (3%), Tier 3 (5%)   
|}
|}
=== '''Rejuvenating''' ===
=== '''Rejuvenating''' ===
Line 221: Line 232:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increases health regeneration by X per 8 seconds.
| Increases health regeneration by X per 8 seconds.
| Tier 1 (1 per 8 seconds) Tier 2 (2 per 8 seconds) Tier 3 (3 per 8 seconds)  
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)  
|}
|}


Line 231: Line 242:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Absorbs all elemental damage in percentages based on tier.
| Absorbs all elemental damage.
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)  
| Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)  
|}
|}


Line 241: Line 252:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Absorbs energy damage in percentages based on tier.
| Absorbs energy damage.
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)  
| Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)  
|}
|}


Line 251: Line 262:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Absorbs fire damage in percentages based on tier.
| Absorbs fire damage.
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)  
| Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)  
|}
|}


Line 261: Line 272:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Absorbs frost damage in percentages based on tier.
| Absorbs frost damage.
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)  
| Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)  
|}
|}


Line 271: Line 282:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Absorbs holy damage in percentages based on tier.
| Absorbs holy damage.
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)  
| Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)  
|}
|}


Line 281: Line 292:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Absorbs poison damage in percentages based on tier.
| Absorbs poison damage.
| Tier 1 (1%) Tier 2 (2%) Tier 3 (3%)  
| Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)  
|}
|}


Line 291: Line 302:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increase attack rating of a melee weapon.
| Increase attack rating of a melee weapon.
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)
|}
|}


Line 301: Line 312:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increase the attack damage of your ranged ammunition.
| Increase the attack power of your ranged attacks.
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)  
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)  
|}
|}


Line 311: Line 322:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance on melee hit to ignore all the targets defenses (armor and shield)
| Has a chance on melee hit to ignore all the targets defenses (armor and shield)
| Tier 1 (3%) Tier 2 (4%) Tier 3 (5%)  
| Tier 1 (3%), Tier 2 (4%), Tier 3 (5%)  
|}
|}


Line 321: Line 332:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increases your shielding skill.
| Increases your shielding skill.
| Tier 1 (+2) Tier 2 (+3) Tier 3 (+4)  
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)  
|}
|}


Line 331: Line 342:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increases your skills based on vocation. Will give paladins distance and knights sword/club/axe skill.
| Increases your skills based on vocation. Will give paladins distance and knights sword/club/axe skill.
| Tier 1 (+1) Tier 2 (+2) Tier 3 (+3)  
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)  
|}
|}


Line 341: Line 352:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increases mana regeneration by X per 16 seconds.
| Increases mana regeneration by X per 16 seconds.
| Tier 1 (1 per 16 seconds) Tier 2 (2 per 16 seconds) Tier 3 (3 per 16 seconds)  
| Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)  
|}
|}


Line 351: Line 362:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Chance to fire an extra projectile from a ranged weapon.
| Chance to fire an extra projectile from a ranged weapon.
| Tier 1 (2%) Tier 2 (5%) Tier 3 (8%)  
| Tier 1 (3%), Tier 2 (5%), Tier 3 (8%)  
|}
|}


Line 361: Line 372:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to reflect a % of melee damage taken. Damage to be reflected will be calculated before armor and shield is applied.
| Has a chance to reflect 40% of melee damage taken. Damage to be reflected will be calculated before armor and shield is applied.
| Tier 1 (20% damage reflected), Tier 2 (35% damage reflected)
| Tier 1 (2%), Tier 2 (3%), Tier 3 (5%)
|}
|}
=== '''Twin Strike''' ===
=== '''Twin Strike''' ===
Line 370: Line 381:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to strike twice with your melee weapon.
| Has a chance to strike twice with your melee weapon.
| Tier 1 (3%) Tier 2 (6%) Tier 3 (10%)  
| Tier 1 (3%), Tier 2 (6%), Tier 3 (10%)  
|}
|}


Line 380: Line 391:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style=min-width:25%;max-width:25% | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Has a chance to return a % of your melee damage as life.
| Has a chance (15%) to return melee damage as life.
| Tier 1 (15%) Tier 2 (20%)
| Tier 1 (5%), Tier 2 (10%), Tier 3 (15%)
|}
|}


Line 390: Line 401:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increase maximum health. Amount of health given is determined by vocation (sorcerer,druid/paladin/knight).
| Increase maximum health. Amount of health given is determined by vocation (sorcerer,druid/paladin/knight).
| Tier 1 (10/15/25) Tier 2 (15/25/50) Tier 3 (25/50/100)
| Tier 1 (10/15/25), Tier 2 (15/25/50), Tier 3 (25/50/100)
|}
|}


Line 400: Line 411:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style=min-width:25%;max-width:25% | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| When on mana shield, take X% reduced damage.
| When on mana shield, take reduced damage.
| Tier 1 (2%) Tier 2 (4%) Tier 3 (5%)
| Tier 1 (2%), Tier 2 (4%), Tier 3 (5%)
|}
|}


Line 410: Line 421:
|-
|-
! '''Effect:'''
! '''Effect:'''
! style="min-width:25%;max-width:25%" | '''Available tiers:'''
! style="width:30%" | '''Available tiers:'''
|-
|-
| Increases maximum mana. Amount of mana given is determined by vocation (sorcerer,druid/paladin/knight).
| Increases maximum mana. Amount of mana given is determined by vocation (sorcerer,druid/paladin/knight).
| Tier 1 (25/15/10) Tier 2 (50/25/15) Tier 3 (100/50/25)
| Tier 1 (25/15/10), Tier 2 (50/25/15), Tier 3 (100/50/25)
|}
|}
</div>
</div>

Latest revision as of 08:50, 10 April 2024

Understanding attributes

Attributes are unique enhancements that can be applied to equipment and weapons. Application of an attribute can either be done through the use of enchanting stones or be directly applied when a monster is killed and drop a piece of equipment. The different attributes available are listed below on this page. To see which attributes a specific piece of equipment can have, please visit that items page. Attributes are most often divided into three different tiers which controls the applied effect. For example, the different tiers for an item can increase the chance of the successfully applying a condition on hit.

Each item will have a predetermined amount of attributes it can hold as well as their tier already defined. This means that an item, e.g. Demon Shield, always will be enchanted with the same attributes and tiers.

Higher valued and rare items will have a smaller chance than more common items to be enchanted with an attribute. Their tiers will however often be the most powerful in return. Exact details of your chance to successfully enchant an item and which attributes it can hold will be displayed directly inside the client.

Enchanting stones

Enchanting stones come in three different tiers as displayed below. They can be purchased from all magic supply vendors across Faloria.

Image Tier Name Price
Lessed enchanting stone.png Tier 1 Lesser Enchanting Stone 3,000 gp
Enchanting stone.png Tier 2 Enchanting Stone 10,000 gp
Powerful enchanting stone.png Tier 3 Powerful Enchanting Stone 150,000 gp

Enchanting stones comes in three different tier, increasing the chance of successfully enchanting an item. The actual chance of success for a piece of equipment can be seen by using the enchanting stone on the equipment as seen below.

RollAttributeExample.png

Attribute equipment frames

Attributed items has an option that displays a frame in the inventory and backpacks of a player. Depending on the amount of attributes on the item, different frames are displayed. If an item has one attribute, a white frame is displayed. If an item has more then one attribute, but no the maximum amount of attributes, a blue frame is displayed. If the item has all attributes available, a golden frame is displayed.

This setting is on by default, but can be turned of in "Options" -> "Interface" -> "Show attribute frames".

Available attributes

Block

Effect: Available tiers:
Has a chance to completly block an incoming attack. Tier 1 (2%) Tier 2 (3%) Tier 3 (4%)

Bloodrazor

Effect: Available tiers:
Will inflict bleeding on melee hit for two turns. N/A

Burning

Effect: Available tiers:
Will inflict burning on melee hit for three turns. N/A

Combatant

Effect: Available tiers:
Inflict ranged weapon effect with any ammunition type. N/A

Crusade

Effect: Available tiers:
Has a chance (20%) to deal extra holy damage on melee hit. Tier 1 (1-7), Tier 2 (20-60)

Elementalist

Effect: Available tiers:
Increases strike damage with 8%. N/A

Firewalker

Effect: Available tiers:
Reduce damage taken (50%) from walking on fire fields. N/A

Fortified

Effect: Available tiers:
Increased armor rating for the item. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Guardian

Effect: Available tiers:
Increase defense value on a weapon or shield. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Haste

Effect: Available tiers:
Increases your movement speed. Tier 1 (+5 speed), Tier 2 (+10 speed)

Intellect

Effect: Available tiers:
Increase magic level. Only available for Sorcerer and Druid. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Lean

Effect: Available tiers:
Reduce weight of an item. Tier 1 (10%), Tier 2 (20%), Tier 3 (30%)

Lifeline

Effect: Available tiers:
When casting a directed healing spell you will also heal yourself. N/A

Overpower

Effect: Available tiers:
Has a chance (10%) to deal extra (20%) melee damage. N/A

Potion Resilience

Effect: Available tiers:
Has a chance (5%) to not consume a potion (e.g. mana) when used on yourself. N/A

Precision

Effect: Available tiers:
Has a chance to deal a critical strike (30%). Tier 1 (2%), Tier 2 (4%), Tier 3 (6%)

Protector

Effect: Available tiers:
Absorbs physical damage. Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)

Reflect

Effect: Available tiers:
Has a chance to return 40% of the damage taken to your attacker while only taking 60% of the total damage. Damage calculation for reflected damage is performed before shielding and armor is applied. Tier 1 (2%), Tier 2 (3%), Tier 3 (5%)

Rejuvenating

Effect: Available tiers:
Increases health regeneration by X per 8 seconds. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Resistance (elements)

Effect: Available tiers:
Absorbs all elemental damage. Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)

Resistance (energy)

Effect: Available tiers:
Absorbs energy damage. Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)

Resistance (fire)

Effect: Available tiers:
Absorbs fire damage. Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)

Resistance (frost)

Effect: Available tiers:
Absorbs frost damage. Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)

Resistance (holy)

Effect: Available tiers:
Absorbs holy damage. Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)

Resistance (poison)

Effect: Available tiers:
Absorbs poison damage. Tier 1 (1%), Tier 2 (2%), Tier 3 (3%)

Sharpened

Effect: Available tiers:
Increase attack rating of a melee weapon. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Sharpshooter

Effect: Available tiers:
Increase the attack power of your ranged attacks. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Shieldbreaker

Effect: Available tiers:
Has a chance on melee hit to ignore all the targets defenses (armor and shield) Tier 1 (3%), Tier 2 (4%), Tier 3 (5%)

Shieldwall

Effect: Available tiers:
Increases your shielding skill. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Skirmishing

Effect: Available tiers:
Increases your skills based on vocation. Will give paladins distance and knights sword/club/axe skill. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Spiritual

Effect: Available tiers:
Increases mana regeneration by X per 16 seconds. Tier 1 (+1), Tier 2 (+2), Tier 3 (+3)

Swiftshot

Effect: Available tiers:
Chance to fire an extra projectile from a ranged weapon. Tier 1 (3%), Tier 2 (5%), Tier 3 (8%)

Thorns

Effect: Available tiers:
Has a chance to reflect 40% of melee damage taken. Damage to be reflected will be calculated before armor and shield is applied. Tier 1 (2%), Tier 2 (3%), Tier 3 (5%)

Twin Strike

Effect: Available tiers:
Has a chance to strike twice with your melee weapon. Tier 1 (3%), Tier 2 (6%), Tier 3 (10%)

Vampiric

Effect: Available tiers:
Has a chance (15%) to return melee damage as life. Tier 1 (5%), Tier 2 (10%), Tier 3 (15%)

Vitality

Effect: Available tiers:
Increase maximum health. Amount of health given is determined by vocation (sorcerer,druid/paladin/knight). Tier 1 (10/15/25), Tier 2 (15/25/50), Tier 3 (25/50/100)

Warding

Effect: Available tiers:
When on mana shield, take reduced damage. Tier 1 (2%), Tier 2 (4%), Tier 3 (5%)

Wisdom

Effect: Available tiers:
Increases maximum mana. Amount of mana given is determined by vocation (sorcerer,druid/paladin/knight). Tier 1 (25/15/10), Tier 2 (50/25/15), Tier 3 (100/50/25)