Difference between revisions of "Attributes"
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! '''Effect:''' | ! '''Effect:''' | ||
! style= | ! style=width:30% | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance to completly block an incoming attack. | | Has a chance to completly block an incoming attack. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Will inflict bleeding on melee hit for two turns. | | Will inflict bleeding on melee hit for two turns. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Will inflict burning on melee hit for three turns. | | Will inflict burning on melee hit for three turns. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Inflict ranged weapon effect with any ammunition type. | | Inflict ranged weapon effect with any ammunition type. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance (20%) to deal extra holy damage on melee hit. | | Has a chance (20%) to deal extra holy damage on melee hit. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increases strike damage with 8%. | | Increases strike damage with 8%. | ||
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|} | |} | ||
=== '''Firewalker''' === | === '''Firewalker''' === | ||
{| class="wikitable" style="width:100%" | {| class="wikitable" style="width:100%" | ||
|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Reduce damage taken (50%) from walking on fire fields. | | Reduce damage taken (50%) from walking on fire fields. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increased armor rating for the item. | | Increased armor rating for the item. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increase defense value on a weapon or shield. | | Increase defense value on a weapon or shield. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increases your movement speed. | | Increases your movement speed. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increase magic level. Only available for Sorcerer and Druid. | | Increase magic level. Only available for Sorcerer and Druid. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Reduce weight of an item. | | Reduce weight of an item. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| When casting a directed healing spell you will also heal yourself. | | When casting a directed healing spell you will also heal yourself. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance (10%) to deal extra (20%) melee damage. | | Has a chance (10%) to deal extra (20%) melee damage. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance (5%) to not consume a potion (e.g. mana) when used on yourself. | | Has a chance (5%) to not consume a potion (e.g. mana) when used on yourself. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance to deal a critical strike (30%). | | Has a chance to deal a critical strike (30%). | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Absorbs physical damage. | | Absorbs physical damage. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance to return 40% of the damage taken to your attacker while only taking 60% of the total damage. Damage calculation for reflected damage is performed before shielding and armor is applied. | | Has a chance to return 40% of the damage taken to your attacker while only taking 60% of the total damage. Damage calculation for reflected damage is performed before shielding and armor is applied. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increases health regeneration by X per 8 seconds. | | Increases health regeneration by X per 8 seconds. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Absorbs all elemental damage. | | Absorbs all elemental damage. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Absorbs energy damage. | | Absorbs energy damage. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Absorbs fire damage. | | Absorbs fire damage. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Absorbs frost damage. | | Absorbs frost damage. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Absorbs holy damage. | | Absorbs holy damage. | ||
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|- | |- | ||
! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Absorbs poison damage. | | Absorbs poison damage. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increase attack rating of a melee weapon. | | Increase attack rating of a melee weapon. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increase the attack power of your ranged attacks. | | Increase the attack power of your ranged attacks. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance on melee hit to ignore all the targets defenses (armor and shield) | | Has a chance on melee hit to ignore all the targets defenses (armor and shield) | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increases your shielding skill. | | Increases your shielding skill. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increases your skills based on vocation. Will give paladins distance and knights sword/club/axe skill. | | Increases your skills based on vocation. Will give paladins distance and knights sword/club/axe skill. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increases mana regeneration by X per 16 seconds. | | Increases mana regeneration by X per 16 seconds. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
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| Chance to fire an extra projectile from a ranged weapon. | | Chance to fire an extra projectile from a ranged weapon. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance to reflect 40% of melee damage taken. Damage to be reflected will be calculated before armor and shield is applied. | | Has a chance to reflect 40% of melee damage taken. Damage to be reflected will be calculated before armor and shield is applied. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
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| Has a chance to strike twice with your melee weapon. | | Has a chance to strike twice with your melee weapon. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style= | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Has a chance (15%) to return melee damage as life. | | Has a chance (15%) to return melee damage as life. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increase maximum health. Amount of health given is determined by vocation (sorcerer,druid/paladin/knight). | | Increase maximum health. Amount of health given is determined by vocation (sorcerer,druid/paladin/knight). | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style= | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| When on mana shield, take reduced damage. | | When on mana shield, take reduced damage. | ||
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! '''Effect:''' | ! '''Effect:''' | ||
! style=" | ! style="width:30%" | '''Available tiers:''' | ||
|- | |- | ||
| Increases maximum mana. Amount of mana given is determined by vocation (sorcerer,druid/paladin/knight). | | Increases maximum mana. Amount of mana given is determined by vocation (sorcerer,druid/paladin/knight). |
Latest revision as of 08:50, 10 April 2024
Understanding attributes
Attributes are unique enhancements that can be applied to equipment and weapons. Application of an attribute can either be done through the use of enchanting stones or be directly applied when a monster is killed and drop a piece of equipment. The different attributes available are listed below on this page. To see which attributes a specific piece of equipment can have, please visit that items page. Attributes are most often divided into three different tiers which controls the applied effect. For example, the different tiers for an item can increase the chance of the successfully applying a condition on hit.
Each item will have a predetermined amount of attributes it can hold as well as their tier already defined. This means that an item, e.g. Demon Shield, always will be enchanted with the same attributes and tiers.
Higher valued and rare items will have a smaller chance than more common items to be enchanted with an attribute. Their tiers will however often be the most powerful in return. Exact details of your chance to successfully enchant an item and which attributes it can hold will be displayed directly inside the client.
Enchanting stones
Enchanting stones come in three different tiers as displayed below. They can be purchased from all magic supply vendors across Faloria.
Image | Tier | Name | Price |
---|---|---|---|
Tier 1 | Lesser Enchanting Stone | 3,000 gp | |
Tier 2 | Enchanting Stone | 10,000 gp | |
Tier 3 | Powerful Enchanting Stone | 150,000 gp |
Enchanting stones comes in three different tier, increasing the chance of successfully enchanting an item. The actual chance of success for a piece of equipment can be seen by using the enchanting stone on the equipment as seen below.
Attribute equipment frames
Attributed items has an option that displays a frame in the inventory and backpacks of a player. Depending on the amount of attributes on the item, different frames are displayed. If an item has one attribute, a white frame is displayed. If an item has more then one attribute, but no the maximum amount of attributes, a blue frame is displayed. If the item has all attributes available, a golden frame is displayed.
This setting is on by default, but can be turned of in "Options" -> "Interface" -> "Show attribute frames".
Available attributes
Block
Effect: | Available tiers: |
---|---|
Has a chance to completly block an incoming attack. | Tier 1 (2%) Tier 2 (3%) Tier 3 (4%) |
Bloodrazor
Effect: | Available tiers: |
---|---|
Will inflict bleeding on melee hit for two turns. | N/A |
Burning
Effect: | Available tiers: |
---|---|
Will inflict burning on melee hit for three turns. | N/A |
Combatant
Effect: | Available tiers: |
---|---|
Inflict ranged weapon effect with any ammunition type. | N/A |
Crusade
Effect: | Available tiers: |
---|---|
Has a chance (20%) to deal extra holy damage on melee hit. | Tier 1 (1-7), Tier 2 (20-60) |
Elementalist
Effect: | Available tiers: |
---|---|
Increases strike damage with 8%. | N/A |
Firewalker
Effect: | Available tiers: |
---|---|
Reduce damage taken (50%) from walking on fire fields. | N/A |
Fortified
Effect: | Available tiers: |
---|---|
Increased armor rating for the item. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Guardian
Effect: | Available tiers: |
---|---|
Increase defense value on a weapon or shield. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Haste
Effect: | Available tiers: |
---|---|
Increases your movement speed. | Tier 1 (+5 speed), Tier 2 (+10 speed) |
Intellect
Effect: | Available tiers: |
---|---|
Increase magic level. Only available for Sorcerer and Druid. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Lean
Effect: | Available tiers: |
---|---|
Reduce weight of an item. | Tier 1 (10%), Tier 2 (20%), Tier 3 (30%) |
Lifeline
Effect: | Available tiers: |
---|---|
When casting a directed healing spell you will also heal yourself. | N/A |
Overpower
Effect: | Available tiers: |
---|---|
Has a chance (10%) to deal extra (20%) melee damage. | N/A |
Potion Resilience
Effect: | Available tiers: |
---|---|
Has a chance (5%) to not consume a potion (e.g. mana) when used on yourself. | N/A |
Precision
Effect: | Available tiers: |
---|---|
Has a chance to deal a critical strike (30%). | Tier 1 (2%), Tier 2 (4%), Tier 3 (6%) |
Protector
Effect: | Available tiers: |
---|---|
Absorbs physical damage. | Tier 1 (1%), Tier 2 (2%), Tier 3 (3%) |
Reflect
Effect: | Available tiers: |
---|---|
Has a chance to return 40% of the damage taken to your attacker while only taking 60% of the total damage. Damage calculation for reflected damage is performed before shielding and armor is applied. | Tier 1 (2%), Tier 2 (3%), Tier 3 (5%) |
Rejuvenating
Effect: | Available tiers: |
---|---|
Increases health regeneration by X per 8 seconds. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Resistance (elements)
Effect: | Available tiers: |
---|---|
Absorbs all elemental damage. | Tier 1 (1%), Tier 2 (2%), Tier 3 (3%) |
Resistance (energy)
Effect: | Available tiers: |
---|---|
Absorbs energy damage. | Tier 1 (1%), Tier 2 (2%), Tier 3 (3%) |
Resistance (fire)
Effect: | Available tiers: |
---|---|
Absorbs fire damage. | Tier 1 (1%), Tier 2 (2%), Tier 3 (3%) |
Resistance (frost)
Effect: | Available tiers: |
---|---|
Absorbs frost damage. | Tier 1 (1%), Tier 2 (2%), Tier 3 (3%) |
Resistance (holy)
Effect: | Available tiers: |
---|---|
Absorbs holy damage. | Tier 1 (1%), Tier 2 (2%), Tier 3 (3%) |
Resistance (poison)
Effect: | Available tiers: |
---|---|
Absorbs poison damage. | Tier 1 (1%), Tier 2 (2%), Tier 3 (3%) |
Sharpened
Effect: | Available tiers: |
---|---|
Increase attack rating of a melee weapon. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Sharpshooter
Effect: | Available tiers: |
---|---|
Increase the attack power of your ranged attacks. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Shieldbreaker
Effect: | Available tiers: |
---|---|
Has a chance on melee hit to ignore all the targets defenses (armor and shield) | Tier 1 (3%), Tier 2 (4%), Tier 3 (5%) |
Shieldwall
Effect: | Available tiers: |
---|---|
Increases your shielding skill. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Skirmishing
Effect: | Available tiers: |
---|---|
Increases your skills based on vocation. Will give paladins distance and knights sword/club/axe skill. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Spiritual
Effect: | Available tiers: |
---|---|
Increases mana regeneration by X per 16 seconds. | Tier 1 (+1), Tier 2 (+2), Tier 3 (+3) |
Swiftshot
Effect: | Available tiers: |
---|---|
Chance to fire an extra projectile from a ranged weapon. | Tier 1 (3%), Tier 2 (5%), Tier 3 (8%) |
Thorns
Effect: | Available tiers: |
---|---|
Has a chance to reflect 40% of melee damage taken. Damage to be reflected will be calculated before armor and shield is applied. | Tier 1 (2%), Tier 2 (3%), Tier 3 (5%) |
Twin Strike
Effect: | Available tiers: |
---|---|
Has a chance to strike twice with your melee weapon. | Tier 1 (3%), Tier 2 (6%), Tier 3 (10%) |
Vampiric
Effect: | Available tiers: |
---|---|
Has a chance (15%) to return melee damage as life. | Tier 1 (5%), Tier 2 (10%), Tier 3 (15%) |
Vitality
Effect: | Available tiers: |
---|---|
Increase maximum health. Amount of health given is determined by vocation (sorcerer,druid/paladin/knight). | Tier 1 (10/15/25), Tier 2 (15/25/50), Tier 3 (25/50/100) |
Warding
Effect: | Available tiers: |
---|---|
When on mana shield, take reduced damage. | Tier 1 (2%), Tier 2 (4%), Tier 3 (5%) |
Wisdom
Effect: | Available tiers: |
---|---|
Increases maximum mana. Amount of mana given is determined by vocation (sorcerer,druid/paladin/knight). | Tier 1 (25/15/10), Tier 2 (50/25/15), Tier 3 (100/50/25) |